AI Insights · Timothy · October 2021
Top 5 Slime Games in Oman Q3 2021: Performance Insights
Explore the performance of the top 5 slime games on a unified platform in Oman during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw some interesting trends in the performance of the top 5 slime games in Oman on a unified platform. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Slime Simulator Time: ASMR DIY from Tap2Fun Limited Partnership experienced a decline in weekly downloads, starting at around 919 at the end of June and dropping to 275 by the end of September. Its weekly active users also saw a downward trend, from 2.5K to roughly 1.4K during the same period. The app did not generate any revenue throughout the quarter.
Super Slime Simulator by Dramaton LTD showed a modest revenue performance, peaking at $14 in early August before dropping to zero by mid-September. The app's weekly downloads decreased from 736 at the end of June to 341 by the end of September. Similarly, weekly active users saw a decline from 2.8K to about 1.6K over the quarter.
Goo: Slime simulator, ASMR from Exomind LTD had sporadic revenue, peaking at $7 in mid-August and then stabilizing at $1 by the end of September. Weekly downloads fluctuated significantly, starting at 105, peaking at 774 in early September, and ending at 65. The app's weekly active users remained relatively stable, starting at 3.5K and ending slightly lower at around 3K.
Makeup Slime Game! Relaxation by Shanze Shafique saw a gradual decrease in weekly downloads, from 142 at the end of June to 69 by the end of September. Its active user count also declined, from 189 to 117 over the same period. The app did not report any revenue during the quarter.
World of Slime Simulator Games by Solid Apps INC generated a peak revenue of $22 in late June and had smaller fluctuations, finishing at $6 by the end of September. The app's weekly downloads varied, starting low at 8, peaking at 95 in mid-July, and ending at 53. Active users showed an upward trend, beginning at 45 and reaching 100 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.